I Am Alive . 2023. Deutsches Museum Version
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The Nemesis Machine. Manifestation. 2023. HNF Version
Living Systems: Invisible Landscape: Germany 2023.
A dynamic generative artwork using transport, weather, pollution data made with unsupervised machine learning (ART) processes built in. The neural network creates patterns inside patterns of data to reform the invisible across the whole of the country.
The Nemesis Machine. Takeover. 2022. Mulhouse Version
Living Landscapes Series. 2021
Selected artwork uses Artificial Intelligence (AI) Machine Learning (ML) to investigate global pollution data while others monitor wifi activity in the city. They all have in common that they depict maps with layers of confused data, mixed information bout the landscape. Each artwork becomes poetic interpretations of places we inhabit.
Landscape Of Our Desire. 2021
This artwork is an eco visualisation that questions the reality of how we are polluting our cities and our environment. As we increasingly pollute the air with our behaviors, other systems and networks become evident. Using artificial intelligence and machine learning to create an landscape governed by AI.
Out Of Breath. 2021
The eco-visualisation artwork creates a synchronization of the audio-visual, using global pollution data. It appears like the tree is breathing in and out with the sounds fading in and a red glow showing the process. Custom made lighting system with speakers in a tree which is experienced by an audience.
Invisible Agency. 2020
Data is poetically interpreted and formed into a responsive generative new media artwork. This digital artwork monitors discreet data packages from all the Wifi signals in range of where it is exhibited. The artwork raises questions about the real time data space that now surrounds us. Who owns the data, who does this space belongs to?
The Emergent City. 2019
A spectacular art installation using real time data interactions to create a unique responsive interactive experience which is both audio visual and participatory created for The Futurelab at FOS. This is the largest and most complex art city the artist has made to date which is custom built for each location. This city governs itself and its actions, and the intelligence is completely controlled by the data interactions of the system. We have become complicit in the systems of surveillance.
Velocity. 2019
This performative public engagement artwork uses a custom made software APP to track participants in the city as individuals. The data is then represented as a morphed collective group entity, a visual collage of where we have all been. When it is exhibited the online visualisation can be seen in galleries. Ideal for large festivals.
Youth Culture. 2018
The sculpture is a hybrid steel structure with custom electronics. A 12 ft tall figure, who’s hoodie challenges our assumptions about social alienation captivating its audience and challenging visitors perceptions around anti-social behaviour and our collective ability to create safe public spaces for all. The artwork includes embedded cameras and dozens of tiny screens which has stronger links to paranoia of the data and surveillance landscape of which we are all now observed.
The Nemesis Machine. 2010 -2017
Landscapes. 2000 - 2020
From Control to The City Of Bits. 1988 - 2018
The Binary Graffiti Club Choir. 2017 (ongoing)
Be Herd Above The Noise. (ongoing)
This sound art installation can play thousands of field recordings from around the world onto hundreds of speakers. It is arranged like a giant map on the floor of the gallery it is installed in. What you see and experience in the gallery is a grid of wires and cables, including up to 300 speakers, using two custom made amplifiers. The installation is variable in scale.
The Reader. 2015
The Reader is a large six foot data visualization sculpture of the artist Stanza wearing a hoodie reading a book. The sculpture becomes a pulsing algorithmic heartbeat of living data. It is made with custom made digital software and hardware generating live events inside the sculpture. The Reader is a machine for the systems age. What happens when AI and machine intelligence becomes part of our human fabric?
Entropy through Dark Matter. 2014
This digital artwork uses networked cameras to produce a real-time experience of multiple places linking them together virtually. What you see in the artwork are real time images from surveillance cameras from each location sourced from over ninety networked cameras all fused into one real time visual artwork experience. Black and white photos from the past and present in the same three locations are also merged into the visual narrative creating a generative process.
Infobesity: The Collective Conscious. 2014
This data visualisation artwork is a poetic interpretation of a very large data set made using custom computer code. The final artwork is experienced as a software system that can been seen online through a browser. Data has become the medium of the age, and it can be offers insight into the way our world is given shape and meaning. The artwork shows all the books read in one town over five years.
The Agency At The End Of Civilisation. 2014
This digital art installation is a real time interpretation of millions of data sets from car number plate recognition systems which are aligned with feeds from one hundred surveillance cameras. You listen to a spatialised audio on speakers in the installation while all the screens present images from surveillance cameras. The artwork incorporates notions of future predictive software as an artificially intelligent surveillance machine.
Lost In Translation. 2014
Readers are invited to step up to the lectern and read into a microphone from a specially made book called 'Lost In Translation'. A custom made robot responds to your voice which then makes drawings unique to each reader. This interactive digital artwork uses voice control to shape the meaning via public engagement within the gallery.
From Complexity to The City of Bits. 2013
A physical installation within the gallery space made from hundreds of electronic components. The artwork explores new ways of thinking about life, emergence and interaction within public space. The project uses environmental monitoring technologies and security based technologies, to question audiences' experiences of real time events and create visualizations of life as it unfolds.
Body. 2012
The artwork speculates on a near future when our bodies will be alive with data as embedded devices seek their ways inside our bodies to interface with wider virtual worlds. 'Body' is 2.24 cm tall and needs a floor space. It is made of hundreds of leds, motors, wires and custom made electronics all responding to changes in the data ie temperature, light, pressure, noise, and the sound of the city.
The Third Space. 2012
This series of artworks represents newly created imaginary cities. They are created from the marks and patterns that we make and leave behind which represent the scars on the landscape that we have created by our human actions. The artworks disclose our behaviour in the system that is the city. They first appear to us as abstracted forms created randomly, however they are part of the fabric of the design of our global cities. These imaginary cities belong to a long standing artistic interpretation of the landscape.
Graffiti. 2010 -2020
A public engagement art project custom produced for each city or venue. There are a range of possible artistic outputs that can occur, including creating graffiti on the street. This public event creates new narratives for the playful engagement of the environment, encompassing performance, politics and art. The project inspires us to see the city as performative canvas to create change through collective response and dialogue.
Sonicity. 2010
The digital art installation focuses on the micro incidents of change, the vibrations and sounds of the invisible world. The artwork is a complex system, interconnected to and dependent upon an other complex system, the city. Sonicity is a sonification of the real space and environment where the invisible data of the space is made audible using sensors in the city. Smart city sensors in the environment are turned into the sound data stream
Parallel Reality Series II. 2010
Each picture contains thousands of surveillance based images taken from cameras around the world, all using a system that captures and then manipulates the images over selected periods of time. Some images represent an hour of time, some are overnight, and some show weeks. Made using the artist's software systems.
Capacities: Life In The Emergent City. 2010
This digital artwork explores new ways of thinking about life, emergence and interaction within the wider city space using real time data to perform the actions you see inside the installation. The whole gallery space becomes one large artwork made from real time city information and data. The moving objects, fans, lights, motors, noises, that you encounter in the gallery are all responding to changes in temperature, light, pressure, noise, and the sound of the city outside.
We have nothing to hide. 2010
A performance in the gallery artwork using surveillance systems. The camera system follows the artist around the building in the depths of the night and the result is projected outside in the city.
Data Data Data. 2010
This art project re-distributes information about the fabric of our cities opening out the notion that the wider city is in effect a large controlled space. This artwork is made using smart sensors which are scattered over the city. Environmental data is turned into data. The city we experience is now a world full of numbers.
Public Domain. 2008
The Public Domain Series involves using live surveillance systems (CCTV) that are already installed in galleries and then using these cameras to enhance the audiences experience and engagement of the gallery. The artwork follows on from Visitors To A Gallery - Referential Self, Embedded. 2004 + which was exhibited at The Watershed.
Control Inside the Panopticon. 2008
Robots wander around the 'prison' and monitor each other using surveillance cameras. This robotic wandering is captured over each day onto the canvas. They create their own painting in their own little prison and the cameras mounted on each robots also keep a real time eye on the proceedings. Police tape keeps the anti social robots inside the controlled space.
A World of New Possibilities. Tree + Field + Lake + Park. 2009
These artworks are made using data collected from the environment. The landscape becomes virtual, dynamic, and encoded. The artwork disloses the underlying data that we see thats is changing all the time in front of us making the invisible visible.
Tropical Disease. 2008
This installation consists of code based generative artwork made with custom made code exploring processed events. Digital viruses exploring art science relationships. They are available as a suite of twenty self generating artworks. See selected videos examples.
Singing Trees. 2008
Trees that make music and sing a song about the environment. The sounds you hear are the sounds of the changing environment, the sound of the stuff that is all around us that is turned into a real time sound stream using dozens of wireless sensors. The artwork is presented through a custom made speaker system for the audience to listen to.
Parallel Reality Series I. 2004
These artworks are made using custom made software and computer techniques developed by the artist. They depict events captured from live surveillance based networked systems.
Visitors To A Gallery. 2004+
This digital artwork is a surveillance art system that incorporates the visitors to the gallery inside the artwork. As visitors come into the gallery, they are then monitored and captured by the surveillance camera system in the gallery. A series of codes and custom electronics manipulate the camera feeds. Proximity sensors on the floor allow the system to zoom in, or divide the screen into grids, depending on where people are standing in the gallery. The results are displayed on the gallery walls.
Endless Paths. 2006
Infuenced by the idea that the city is a system. These generative artworks become ever more elaborate over time creating virus like cities in ever expanding networks. The code structures create 'paintings' that are presented to the screen, created by the interpretation of the computer code. This custom made software system makes millions of artworks.
Sensity. 2006
Generative artwork based on monitoring city spaces. The results are visualisations of smart city environmental data that is collected from across the city. A new experience of the city results from the mashed up data from these multiple data streams. Sensity leverages these data to show the life of the system (the city), and the emerging changing bahaviours of the space.
Complexity. 2006
A series of custom made algorithms that reorganize the city and its structural complexity. The images that appear in the gallery where the screens mutate creating new patterns dividing and subdividing. The streets, the architecture, and the fabric of city life is remediated by this custom software. These urban complexities exert textile like "behaviours" as the software mutates through millions of permutations.
You Are My Subjects. 2004
This digital networked online artwork uses live real time images from a surveillance camera in New York City. Someone is always watching you in a world of total surveillance culture. This artwork deals with the panoptic aesthetics, the voyeuristic implication of the watchers. The subjects in this case are the city dwellers and street walkers made visable to global audience via the internet which acts as a gallery to display the work.
Gods Logic System. 2004
This artwork represents the artist's dna data as an open source system. Each letter or base code appears on the screen for one second. The artwork is cycling through all 3.3 billion letters of Stanza's dna code. At one second per letter, it will take more than one hundred and four years. The piece of artwork is time based. To make a note of the complete open source you need to get a pencil and paper and start writing.
Amorphoscapes. 1995- 2005
The amorphoscapes code based series have been exhibited internationally over the last ten years (1995-2005). They have featured at Siggraph, won first prizes at festivals such at New Forms Canada and SeNef Korea. The online web based version have been featured on the BBC and touch screen versions have been exhibited at The Jerwoord Space, Tate Britain and Venice Bienalle. They have also been shown at many conferences and festivals around the world.
Urban Generation. 2002-4
A real time generative surveillance artwork which has been online since 2002. It is also available as a software, and as an installation for exhibition purposes. Urban Generation uses 450 networked surveillance cameras from all over the city and presents them back to you to experience. The artwork considers a world of universal and total observation and surveillance.
Soul. 2000-3
Soul is an interactive digital artwork using surveillance feeds and visualizes the results in a constantly evolving installation. It is presented on a unique display technology, this is a 2 meter globe. Soul is a site specific artwork and custom software system.
Genomixer. 2000-3
A series of artworks inspired by the human genome sequence and developed from DNA profiles which are sequenced from the artist's blood. These artworks are investigations into genetic codes. To make these works my DNA was sampled to make metaphases, g-banding and full profiles of chromosomes. After this process the the DNA was encapsulated and resides in my freezer ready for cloning.
Subfusion. 2002
Browser art. This digital art software system fuses sound and images search from across the internet, constantly making collages and chopping them up again. It has a fully integrated generative audio visual system built into it. The sounds are generative, spliced, chopped and looped. Subfusion is the abstracted noise based visual destruction of the browser, the desktop, and the interface.
Amorphoscapes Series. 1997 -2004
Generative paintings made with computer code. They are artworks that develop the languages and forms of modern abstraction though new digital technologies. Using computer code to shape and construct the visual aesthetic. The amorphoscapes code based series have been exhibited internationally. They won first prizes at festivals such at New Forms Canada and SeNef Korea.
The Central City 1996
Hundreds of sections of this online net art labyrinth. Later exhibited on 15 touch screens built into custom made towers blocks as a large scale interactive installation. It is a “city” of interactive artworks themed around the life of the city and using patterns maps and city data. Over seventy exhibitions and screenings of this project worldwide.
Urban Landscapes. Created using analogue VT technologies and early computer graphics systems BBC micro and Quantel. These artworks uses patterns and forms from the city. There are over one hundred videos in the series.
For all the other artworks see the art section.